![]() ![]() the player's primary goal is to win the board game by winning either 10+ or 20+ trophies (depending on the settings they set before the player pick a rabbid), which can be collected by playing and winning a minigame, answering a quiz question correctly, making a correct prediction on whether or not a player guessing a quiz question would guess correctly or by playing the jackpot squares. If the player land on the dice, their will be able to roll the dice a second time. If the player land on a present square, their will receive a special power-up that will allow you to cheat. If the player's rabbid lands on the question mark square, they will be forced to answer a complex question. ![]() These squares trigger a different feature and can be easily told apart just by looking at the symbol drawn on the square. ![]() Once the player have picked a square, the Rabbid will move to it. the player usually have either 1, 2 or 3 options to pick from. When a player is commencing his/her turn, they will have to roll a dice with the Wii U gamepad and depending on the number the dice lands on, a choice will be given to you on where to go. The game features a board game-like scenario. After this, the player will have to choose his desired rabbid that he will have to use in each mini-game. The Rabbid turns the gamepad upside down, which causes the the ship to land in the amusement park. Unaware of the consquences, the rabbid in the mothership continues to play with the gamepad, which was actually controlling the whole ship. The rabbid in the mothership is too busy playing with the Wii U Gamepad, the rabbid lets out a huge sneeze that scares all the humans in the amusement park. One of the rabbids contacts the rabbid mothership through an iPhone-like device. Two rabbids are attempting to ride an Xtreme Rollercoaster, but are thrown out by an unseen person. Continuing their invasion from Rabbids: Alive and Kicking, the Rabbids find themselves taking over an amusment park. ![]()
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